Thursday, March 18, 2010


The Institute Kemahiran Belia Negara (National Youth Skill Training Institute) or IKBN was built in 1966 by the Ministry of Youth and Sports. The initial objective was to solve unemployment problems among the youths. It is thought that IKBN would be the right platform to provide the right skills to ensure employment for the youths. In the 1990s, training programmes were expanded to train as many youths as possible in the technical fields in order to produce skilled workers to fulfill the national industrial needs.

Currently, there are fifteen (15) IKBNs around the country, including one Higher Skills Training Institute (IKTBN) at Sepang. The Ministry’s efforts to expand the training programmes remain one of its core agendas in line with the Government’s policy to develop the country’s Human Resources to meet the demands of the industrial sector’s growth.

IKBN’s development proves the government efforts to provide more training opportunities for the youths in various technical aspects, such as Electrical, Electronics, Mechanical, Automotive, Civil Engineering and Personal Grooming. The Ministry believes that the capacity building and development of skilled workers will help meet the country’s vision to become an industrialised country by the year 2020.

Objectives of IKBN

To provideskill training opportunities among youths in various technical and services areas.
To ensure the development of skilled youths in order to provide quality skilled manpower in line with the country’s industrial needs.
To provide more skill training opportunities collaboration with the private sector in order to expand practical training opportunities in the industries
To produce youth entrepreneurs in technical fields
Training Concept

The skill training concept at IKBN uses the integrated approach where the implementation infuses a number of training skills such as Theoretical and Practical Skills Training, Entrepreneurial Skills Training, Drills and Disciplinary Training, Leadership and Constitutional Studies, Religious and Spiritual Studies, Sports, Recreations and Fitness.
Entry Requirements

Malaysian citizens
Aged between 18-30 years old during application and minimum Form 5 qualification (Priority will be given to applicant with passes in Bahasa Malaysia, Science and Mathematics at SPM/SPMV levels).
Single
Healthy with no physical disabilities
No criminal record and drug abuse history.
Has not studied at any higher learning institutions (except for applications for higher skilled courses or SLC02 Penjaga Jentera Elektrik A1 (12 months experience) courses).
Applicants must agree to complete all trainings and is expected to obey all rules and regulations.
Applicants must complete SKM 1 and SKM 2 to be able to pursue SKM 3 and/or Diploma in Technology.
Applicants who did not complete/expelled from other institutions are not eligible
Fluent in Bahasa Malaysia
Certification

Successful trainees will be awarded the Malaysian Skill Certificate (SKM) or Diploma in Technology according to the following levels:

SKM 1 – Level 1 (Basic certificate)
SKM 2 – Level 2 (Intermediate certificate)
SKM 3 – Level 3 (Advanced certificate)
SKM 4 – Level 4 (Diploma)
SKM 5 – Level 5 (under planning)
Diploma in Technology
Facilities

Modern and latest learning tools
Complete with libraries, laboratories and workshops
Sufficient training materials
Industrial visit
Qualified trainers.
Accommodation, food and drink are provided
Medical treatment at government hospitals and clinics
Sports and recreation
Spiritual and social activities
Training Concept

IKTBN and IKBN training concept is based on an Integrated Approach. Each training component is conducted simultaneously in the following areas:

Theory and Practical Skill Training
Marching and Discipline Training
Leadership Training
Religious and Spiritual Programmes
Entrepreneurial Education
Sport, Recreation and Fitness
Intake of Trainess

Twice a year ( January & July )
Announcement of the intake will be published in major newspaper and online (www.kbs.gov.my)

LIST OF COURSES

The skills courses offered by IKBN are wide ranging.

IKBN Certificate

CODE
SKILL COURSE

A
Automotive

SAK 02
Automotive Maintenance

SAJ 02
Heavy Machinery Maintenance

SAP 02
Commercial Vehicle Maintenance

SAB 02
Panel Beat

SAC 02
Spray Painting

SAM 02
Motorcycle Maintenance




SAK 23
Automotive Maintenance

SAJ 23
Heavy Machinery Maintenance

SAP 23
Commercial Vehicle Maintenance

SAB 23
Panel Beat

SAC 23
Spray Painting




R
Marine Engineering

SRM 02
Marine Maintenance

SRM 23
Marine Maintenance




M
Mechanical

SMA 02
Mould & Cutting Tool Maker (plastic)

SMU 02
Industrial Maintenance

SML 02
Turning Machinist

SMW 02
Welding




SMU 03
Industrial Maintenance

SML 03
Turning Machinist

SMM 03
Milling Machinist

SMC 03
CNC Machinist

SMD 03
Mould Designer

SMA 03
Mould & Cutting Tool Maker (plastic)

SMP 03
Mould & Cutting Tool Maker (tool & die)

SMW 03
Welding

SMT 03
Gas & Arc Welder

SMC 12
CNC Machinist




SMU 23
Industrial Maintenance

SML 23
Turning Machinist

SMM 23
Milling Machinist

SMC 23
CNC Machinist

SMA 23
Mould & Cutting Tool Maker (plastic)

SMP 23
Mould & Cutting Tool Maker (tool & die)




S
Civil Engineering

SSB 02
Building Builder

SSF 02
Furniture and Interior Design

SSS 02
Technical Drawing

SSP 02
Pipe layer

SSL 02
Landscape Construstion

SST 02
Scaffolding - Tabular

SSR 02
Scaffolding - Prefabricted




SSB 23
Building Builder

SSF 23
Furniture and Interior Design

SST 23
Scaffolding - Tabular

SSS 23
Technical Drawing




SSK 01
Tower Crane Operation




E
Electronics

SEV 02
Audio & Video Electronics

SED 02
Industrial Electronics




SEV 23
Audio & Video Electronics

SED 23
Industrial Electronics




L
Electrical

SLW 01
Electrical Wiring (PW 2)

SLC 01
Electrical Chargeman Elektrik A1

SLW 02
Electrical Wiring (PW 4)

SLC 02
Electrical Chargeman A1 (Experience)

SLC 04
Electrical Chargeman A0 (Experience)

SLD 02
Air- Conditioning ( Domestic)




SLD 03
Air- Conditioning ( Domestic)

SLK 03
Air- Conditioning ( Commercial)




H
Teknologi Makanan

SHF 02
Food Preparer

SHB 02
Food Beverages (F&B)

SHP 02
Pastry Cook

SHR 02
Bread Preparer




SHF 23
Food Preparer

SHB 23
Food Beverages (F&B)

SHP 23
Pastry Cook




T
Textile & Apparel

STW 02
Women’s Wear

STL 02
Men’s Wear

STB 02
Batik Painter




P
Personal Service

SPT 02
Beautifician

SPG 02
Hair Stylist




F
Photography

SFF 02
Photography




K
Information Technology

SKP 03
Multimedia Designer


IKBN Diploma

CODE SKILL COURSE

DMU 04
Mechanical Technology (Industrial Maintenance)

DMC 04
Manufacturing Technology (CAD/CAM)

DMT 04
Mechanical Technology (tool)

DMF 04
Mechanical Technology (Welding)




DAM 34
Automotive Engineering Technology

DMU 34
Mechanical Technology (Industrial Maintenance)

DMC 34
Manufacturing Technology (CAD/CAM)

DMT 34
Mechanical Technology (tool)

DMF 34
Mechanical Technology (Welding)



* Sources from : Skill Development Division
Ministry of Youths and Sports Malaysia



马来西亚国家青年技术学院(IKBN)于1964年创立。创立宗旨为提升及培训各种工业科技专才,增加熟练技术员以解决青年辍学与失业问题。国家技术学院成立至今已在全国开办15间国家技术学院和1间高等国家青年技术学院。课程包括

*机械工程科技
*公共工程科技
*电子工程科技
*纺织和服饰科技
*饮食科技
*资讯工艺
*汽车工程科技
*电器工程科技
*个人服务技术
*海洋工程科技
*摄影科技

录取资格
1.马来西亚公民
2.18-30岁青年(需完成中五和SPM)
3.未婚
4.身体健康,四肢健全和没色盲
5.没犯罪记录和滥用毒品
6.不曾参加私人或政府技术学院课程。

申请方法
-每年开课2次,分别在1月和7月开课
-申请者必须通过青年与体育部网站www.kbs.gov.my直接提出申请。
*(不符资格者也无需气馁,您也可以上网提出申请后将表格打印一份并交于马华丹绒比艾终身学习中心统筹办理)

Monday, March 15, 2010

Merchants






































































Enjoy ur Benefits and Privileges by having Rakan Muda Member Card








Member Card Application Form



kindly e-mail the completed application form to

krmss09@hotmail.com or cyril_sl_ng@hotmail.com

Thursday, September 10, 2009

Common Rules of Paintball Play

Common Rules of Paintball Play

Here is a list of the basic rules of paintball. Each paintball field has specific rules so before playing please check out the fields rules for they may be different.

1. SAFETY RULES

Like many sports, safe participation in paintball requires observance of proper safety procedure. When safety rules are followed, paintball is extremely safe, with an injury rate of only 0.2 injuries per 1,000 exposures. Injury rates for other common team sports are much higher, including 12 times as high for soccer (2.4 injuries per 1,000 exposures) and 7 times as high for baseball (1.4 injuries per 1,000 exposures). Put another way, a player who played paintball twice a week would expect to play for 50 years before sustaining an injury.

2. GOGGLE SYSTEM

The most important rule in paintball is that all players must wear a protective goggle system (or "mask") at all times when they are playing or near other people who are playing. While paintballs will not cause permanent injury to most areas of the body, the eyes, and to a lesser extent the ears, are vulnerable to serious injury if hit by a paintball. Paintball masks are specifically designed for the sport, with the goggles being capable of withstanding a direct hit from a paintball travelling at 300 feet per second. A mask that protects the rest of the face and flaps that cover the ears are attached to the goggles. Most commercial paintball fields require players to wear a mask designed specifically for playing paintball. You can find a wide range of masks approved by the government for paintball play in the market. If you do not find the one you want contact a professional for help. Paintball players must never remove their goggles during a game or when other people are playing nearby. This rule is zealously enforced at all commercial fields, and players that violate this rule are given at most one warning before they are sent home. Most commercial fields have a well-defined area, usually separated from the field with a wall or netting, where it is safe to remove the goggles.If a player’s mask falls off during a game, he or she should immediately lie face down on the ground and cover his/her head. Any player who sees this should alert game officials and other players to stop the game until the player is able to replace their goggles.

3. PAINTBALL VELOCITY

In addition to the mandatory use of masks, paintball markers must not fire paintballs that exceed a certain velocity. The industry standard maximum velocity is 300 feet per second (about 200 miles per hour). Paintballs traveling faster than 300 fps will leave large bruises and can potentially break the skin or even fingers. Many commercial paintball facilities mandate a lower velocity (usually 250 to 295 fps) in order to create an extra margin of safety. Lower velocities can still be painful at point blank range, and should be avoided when possible. Players sometimes wear thick jackets and gloves to cover any exposed skin.Paintball velocity is measured using a chronograph. Chronographs are standard equipment at commercial paintball facilities, but must be purchased if not playing at a commercial location. Players who play without first using a chronograph put themselves and other players at risk. Because changes in temperature, humidity and atmospheric pressure may affect a paintball's velocity, markers should be chronographed several times throughout the day. Paintball markers should also be chronographed after any adjustment or replacement of parts (e.g. the barrel) that might significantly change the marker's velocity.

4. BARREL BLOCKING DEVICES

All players must use some sort of barrel blocking device on their paintball marker when not actively playing. These devices generally take the form of a small bag (known as a "barrel sock") that covers the front end of the barrel and work by catching any paintballs that are accidentally fired. For a long time, barrel plugs, a piece of hard plastic with rubber o-rings placed into the front end of the barrel, were the most commonly used barrel blocking device. But because they had the potential to fall out or be shot out (turning them into hard plastic projectiles), barrel socks are now the de facto standard at many commercial fields.

5. PLAYER ELIMINATIONS

Players eliminate each other from the game by hitting their opponent with a paintball. Players are generally considered 'hit', 'marked' or 'tagged' when a paintball shot by another player strikes and breaks on the player leaving a paint mark. Any size mark counts as an elimination qualifying mark. Splatter or paint that gets on a player when a ball breaks near him and sprays paint on to him, does not eliminate a player, though depending on the field's specific rules, the splatter that is larger than a nickel or dime is considered an eliminating hit. A hit with no mark may count if the hit is observed by a referee. Once a player has been hit, they are eliminated from the game. Most fields count hits on all body parts, and any gear the player is carrying or wearing, as eliminations. This includes foot shots, gun shots, backpack hits or if you're carrying a garbage can lid as a shield, a hit on it counts as an elimination. Some fields however confuse matters by allowing certain shots not to count as a way to make the game easier. Some fields allow gun hits to be safe, and some allow elbows and knees down to be safe. The problem associated with allowing certain hits not to count as eliminations are that players go to other fields with other rules and play through a hit which then brings out calls of cheating.If a player is uncertain whether a mark or strike they have received is a valid hit or not, possibly because the mark is from the spray of a paintball breaking on another nearby object, or because they can not see the part of the body where they have been struck by a paintball, or because the paintball may have been shot by a player who had already been eliminated, the player should ask a referee to determine whether or not the player has a valid hit. This request is commonly referred to as a 'paint check', and is most often requested by the player yelling the words 'Paint Check' to a nearby official. Some game rules allow an official to call a player 'neutral' during a paint check so that the official can more closely inspect a player. If a player is called neutral, they must discontinue play while being checked and opponents may also not fire or advance on the neutral player.Players may also be eliminated from the game for reasons other than being hit by a paintball, including calling themselves out by saying "I'm hit!" or "I'm out!", due to a penalty, from paint marks from paint grenades or paint mines (in games where such equipment is allowed) or for game infractions like stepping out-of-bounds.Because players who call themselves out are eliminated even if they are not actually hit, players should always check to see if a paintball that has hit them has indeed left a mark. A paintball may simply bounce off a player’s body, which does not count as a hit. Players may also call for a paint check on another player if they believe they have marked an opponent to ensure the player is promptly eliminated from the game, especially if the opposing player may not be aware they are hit or may be attempting to hide or remove a hit. Removing a hit and continuing to play is a severe form of cheating commonly known as 'wiping' and can result in severe penalties, including being permanently banned from the playing location at a recreational or commercial facility, but in tournaments a penalty of “2 for 1” may be called. This is where the cheating player and an additional two teammates are eliminated from play.

6. SURRENDER RULES

Some rules require that a player within a certain distance of an unaware opponent (usually 10 to 15 feet) must demand the unaware player's surrender (by yelling "Surrender!" or "Mercy!") before they may open fire. If the opponent complies verbally, or by raising their hand or marker, they are considered marked and are out of the match. However, the challenging player may fire upon them if they refuse or attempt any hostile action (such as turning to fire).While waiting for a response, however, the player can still be hit by other opponents. Getting hit by a paintball from close range can be particularly uncomfortable, and it is thus polite and good sportsmanship to offer surrender instead of unnecessarily shooting an opponent at close range.In almost all tournament play, there is no surrender rule, and if a player catches an opponent off guard, they are free to fire at him. Moves such as a 'run through', where a player sprints down the field shooting as many of the opposing team as he can, have developed over time and are now very important plays. Another popular move is "bunkering", where a player charges up to the bunker or barricade that an opposing player is behind and shoots them from over the top or around the side of the bunker

TYPES OF PAINTBALL GAME

1. REC BALL
Paintball started out as a recreational game in wooded areas, with capture the flag and elimination being the most common formats. Woods ball can involve any range of players with a variety of bunker types. The size and terrain of woods ball fields make it unlikely that a player can observe more than a small subsection of the field at any given time. This limited field awareness coupled with the usually larger number of players causes woods ball games to generally last for an extended period of time. Many playing locations often have their own custom variations.

2. SPEEDBALL
Speedball is a fast, close-quarters game played on a field about the size of one or two basketball courts. As its name suggests, the defining feature of the game is speed; matches usually last no longer than 5 minutes. Rounds are played using either a capture the flag or center flag format combined with elimination. Bunkers are usually placed in a symmetrical pattern so that no team has an advantage over the other. The fast pace and ease by which spectators can view the action has made this format popular among national, local, and tournament leagues. The first commercial speedball field opened in 1982.

3. SCENARIO PAINTBALL
Scenario paintball games are based on a storyline or theme. Scenario games allow for a wide range of player skill levels and an even larger amount of participants. These games can span a period as short as 12 hours or last for days. Objectives vary based on the storyline but cooperation is a major theme in these games. One of the largest annual scenario games is Oklahoma D-Day at The Bunker in Wyandotte, Oklahoma which in 2005 drew around 3,000 players.

4. TOURNAMENT PAINTBALL
Modern tournament paintball developed in the 1980's. Woods ball tournaments have given way to speedball fields, whose inflatable bunkers provide flexibility in bunker setup and the most efficient use of time. Teams consist from anywhere between three and seven players and compete against others to accumulate points towards winning overall in the tournament. Points are awarded for capturing the opposing flag, bringing the opposing flag to the starting point, eliminating opposing players, and having non-eliminated players left at the end of the game.
Tournament Formats
Capture the Flag - The original tournament format used in wooded play. In addition to capturing the opposing team's flag and returning it to their own flag station, teams may also receive extra points for eliminating opponents and having players remaining at the end of the game. In tournament play, capture the flag may be played with teams of various sizes from 3 to 20, commonly noted by referring to the event as a "5-man", "7-man","10-man", etc, depending on the number of players on a team. 20- and 15-man tournaments were common on wooded fields in the 1980s, but today modern tournaments are usually 3-man, 5-man, or 7-man and played on grass fields with bunkers.
Center flag - Also commonly played in 3-man, 5-man and 7-man formats.